Over the next few weeks I’m going to be posting summaries and explanations of the different systems in No Room For Heroes. As I mentioned in the previous post, there are a lot of ways we are working to optimize RPG systems for the user. One of the mentioned pain points in RPGs is the over-encumbering screen noise. Many RPGs will display each of the following … Continue reading Battle Time!
A summery of the game and what it’s all about. Continue reading What is No Room For Heroes?